|
Please read all of the following before applying. |
There are currently vacancies in the following areas. Click for guidelines, which should tell you everything you need to know about the job: If you feel you can fill any of these positions, feel free to go here and post in the topic. All contributions to the texturing/modelling/animating process are greatly appreciated. If you wish to contribute to the mod, please register at our forums as this is where the team are currently situated and where we discuss project developments. It's for conviniences sake more than anything else. Alternatively, there is a thread still open at the ION Storm forums in which content can also be posted. The Progress section is updated reguarly with details of what textures and models have already been done. If you wish to redo a texture not already listed there, post on our ION Storm forums thread and state your intention to do so. Whatever job you're interested in, you will need to have a legal copy of Deus Ex installed. They can be picked up for about £5 / $7 in bargain bins so there's no excuse. You will need to install the SDK, along with the latest patch. This is because you will need to make sure you can import your work into Deus Ex and so you can extract the originals for reference purposes. Once the project is ready for a beta release, TRM will compile all the textures together. In the meantime however, hang on to them. Show us the shots so we can see how you're doing, though, otherwise we can't update the Progress section and let the world know how you're doing.
Your textures need to be 8-bit; there is absolutely no way around this problem. Don't fret, though, you can choose the palette. Use either .bmp or .pcx when importing into the SDK. For a tutorial on how to do so, read this tutorial. Also, there is obviously a 256x256 pixel limit on texture size. However, this maximum applies to all textures (except HUD textures, which are not re-sized) This means that a 64x64 texture resized to 256x256 and imported back in will stay at 256x256. Just because the original was small, it doesn't mean the new one has to be. One more thing; please keep new textures in the same ratio as the originals. That is, if a texture is sized 64x32, the maximum size it can have is 256x128. The extra detail from stretching the texture isn't worth it, so don't bother. There's no real limit on the poly count for models, but keep it sensible in comparison to the model you're redoing - for example, 4000 polys is probably a little much for a plant pot, but enough for a person model. For importing the models, they must be in .3d format, the script for which is easily found in this tutorial. After more discussion, we should be able to post a rough table of how many polys each category of mesh should have. |